wishwish
A character-driven collectibles app built around daily return
01
The return loop
Streaks and collectible rewards make daily return visible.
02
The core loop
Unbox a Wishet, place its widget, and return for the next box.
03
Onboarding, end to end
The concept delays signup until after the first widget placement. The second unbox is the planned signup point.
04
Collection & purchase
Quick purchase modals serve single items; collection shelves encourage browsing by variety, rarity, and progression.
Project evidence & details
Project evidence & details
Explore the design trial ↗
For this design trial, I created wishwish's brand and product flow around collectible characters called Wishets. Users unbox a character and place its widget before signing up, experiencing the daily ritual before committing.
ScopeBrand World, Product Design, UX Flows, Onboarding