Turn a reach problem into a product loop
I proposed quests, progression, and visible status as a way to expand participation beyond limited marketing reach.
Feb 2024 – Oct 2024
Cloud-gaming product design and the original $GLOB concept
As founding product designer, I led Shaga's desktop and mobile product design while overseeing brand and marketing creative. I also originated $GLOB, a participation concept that product and marketing developed into the launched quests and points program.
01 / 03
Shaga's node network depended on players hosting nearby. I led product design across desktop and Android, shaping the mobile feed around locality and connecting discovery, reservations, and social presence to the path into a game.
Shaga's node network depended on players hosting nearby. I led product design across desktop and Android, shaping the mobile feed around locality and connecting discovery, reservations, and social presence to the path into a game.
The newer direction aligns mobile discovery, reservations, and profile controls with desktop.
The Node map connects setup, discovery, hardware checks, gameplay, social presence, and session exit.
The MVP board connects feeds, onboarding, profiles, discovery, parties, reservations, and return states.
Reservations connect nearby discovery, a held slot, expiry, and lobby entry, with a clear path to change plans.
01
The intro uses tactical pacing and live system signals to establish Shaga's gaming network.
02
This early hackathon concept tested whether one Shagatag could connect identity, nearby players, and joinable parties.
03
An exploratory pull-to-refresh scan combines nearby players, network quality, party capacity, and join intent. This direction did not ship.
02 / 03
The raffle launch led into the Glob Machine: connect a wallet, choose a quantity, and mint a Molecule power-up NFT. I originated the wider $GLOB concept around quests, progression, and visible status; product and marketing later evolved the proposal into the launched points program.
The raffle launch led into the Glob Machine: connect a wallet, choose a quantity, and mint a Molecule power-up NFT. I originated the wider $GLOB concept around quests, progression, and visible status; product and marketing later evolved the proposal into the launched points program.
The Molecule launch connects a physical reward, arcade purchase, and motion loop to the raffle.
The raffle launch led into the Glob Machine, where users could connect a wallet, choose a quantity, and mint a Molecule power-up NFT.
Serial codes and reward states make raffle tickets feel collectible. This was a design direction, not a produced or distributed artifact.
Quests, balances, and collection progress keep the same hierarchy across desktop and mobile.
The global map makes individual contributions visible as shared progress.
Inspired by Halo 2, numbered tiers make early progress clear and rarer icons mark long-term status. Rank travels with the player's Shagatag.
Spin the Glob moves from availability through action, reward, and completion, making a daily contribution visible on the shared Glob.
01
I originated and branded $GLOB to grow participation through quests and status. Product and marketing later evolved the social-token proposal into a points program.
02
The launch film introduces players, status objects, and collective progress through motion.
03
Quests, levels, and collections give participation a visible progression across desktop and mobile.
04
The daily quest explains availability, reward, completion, and return timing in one consistent mobile and desktop pattern.
05
The storyboard defines three states: available, reward reveal, and cooldown.
06
An arcade-counter exploration tested how accumulated points could feel playable before the raffle direction settled.
07
The browser arcade machine connects the raffle campaign to wallet connection and NFT minting.
08
An exploratory referral concept let friends form clans and progress through onboarding quests together.
09
Packaging concepts turn clan rewards into collectible status objects.
10
The launched program carried the concept into quests, progression, claims, and seasonal campaigns.
11
A location-specific completion card combines rank, place, and status into shareable proof of participation.
12
Social posts show players sharing the live Glob outside the product.
13
The same Glob Machine and power-up NFT carry into a focused vertical flow.
03 / 03
Handhelds, power-ups, and collectible objects gave cloud gaming a tangible visual language. I carried that language through identity, packaging concepts, motion, and the Believe in Something campaign.
Handhelds, power-ups, and collectible objects gave cloud gaming a tangible visual language. I carried that language through identity, packaging concepts, motion, and the Believe in Something campaign.
The film and outdoor campaign share a simple invitation: believe in something.
01
Arcade hardware, planetary forms, and status objects give the gaming network a physical visual language.
02
03
One Shagatag carries level, avatar, presence, and balance across maps, profiles, and parties.
04
The identity extends into a handheld controller concept and launch campaign.
05
Packaging and campaign studies give cloud gaming a physical presence.
06
Partner posters connect controller imagery, a pre-order offer, and QR entry for conference audiences.
07
Stickers carry the Shaga mark, globe symbols, identity badges, and a playful Glob warning label.
08
The handheld anchors the same campaign across landscapes and cities.
Explore the desktop and mobile flows. Open any board to zoom into the full-resolution export.
01
The Node wireframes connect game selection, lobby state, social presence, and streaming controls.
02
Host and player journeys cover setup, network checks, discovery, lobbies, streaming, game switching, and session exit.
03
I directed a Ukraine-based agency's Node iterations across hosting, games, and social presence, improving clarity while establishing the Glob Network visual direction.
04
The mobile flow covers account creation, discovery, connection quality, lobby matching, controller setup, rotation, and play.
05
List and map studies tested nearby-player coordination. Network quality joined distance and player state because proximity alone did not make a session playable.
06
The May studies tested Shagatag identity across onboarding, feeds, marketing, and an in-game social rail.
07
The mobile map connects social discovery and party states to controller setup and gameplay.
08
Detailed account and search flows cover validation, usernames, avatars, empty states, and progressive results.
09
Profile editing covers names, avatars, confirmation, cancellation, and returning to the live feed.
Problem
Shaga needed consistent desktop and mobile gaming flows, plus a way to grow participation beyond its limited marketing reach.
Approach
Unify streaming, reservations, and onboarding. In parallel, I pitched and branded $GLOB around quests, progression, and status, and brought in Frankie Labs as a potential execution partner.
Outcome & evolution
Product and marketing evolved my social-token proposal into a points program. $GLOB launched and continued through engagement quests after my tenure; the original concept is shown here.
Product, marketing & agency collaboration
Key decisions
I proposed quests, progression, and visible status as a way to expand participation beyond limited marketing reach.
I created $GLOB's name, identity, interaction model, and campaign together so participation had a recognizable form.
I pitched leadership and identified Frankie Labs; product and marketing then evolved the proposal into the shipped points program.
Shaga's node network depended on players hosting nearby. I organized the Android feed around locality, connecting nearby hosts and active sessions with discovery, reservations, and social presence.
Project chronology
The role moved between the cloud-gaming foundation, the mobile social system, and a new engagement model. The sequence keeps those workstreams connected without collapsing them into one launch claim.