Feb 2024 – Oct 2024

Shaga

Cloud-gaming product design and the original $GLOB concept

As founding product designer, I led Shaga's desktop and mobile product design while overseeing brand and marketing creative. I also originated $GLOB, a participation concept that product and marketing developed into the launched quests and points program.

01 / 03

Play starts nearby.

Shaga's node network depended on players hosting nearby. I led product design across desktop and Android, shaping the mobile feed around locality and connecting discovery, reservations, and social presence to the path into a game.

Process & supporting work

Shaga's node network depended on players hosting nearby. I led product design across desktop and Android, shaping the mobile feed around locality and connecting discovery, reservations, and social presence to the path into a game.

The lobby, reworked for mobile

The newer direction aligns mobile discovery, reservations, and profile controls with desktop.

The complete Node UX

The Node map connects setup, discovery, hardware checks, gameplay, social presence, and session exit.

The mobile UX system, mapped end to end

The MVP board connects feeds, onboarding, profiles, discovery, parties, reservations, and return states.

Reservation as a live product state

Reservations connect nearby discovery, a held slot, expiry, and lobby entry, with a clear path to change plans.

02 / 03

$GLOB. A world you could participate in.

The raffle launch led into the Glob Machine: connect a wallet, choose a quantity, and mint a Molecule power-up NFT. I originated the wider $GLOB concept around quests, progression, and visible status; product and marketing later evolved the proposal into the launched points program.

Process & supporting work

The raffle launch led into the Glob Machine: connect a wallet, choose a quantity, and mint a Molecule power-up NFT. I originated the wider $GLOB concept around quests, progression, and visible status; product and marketing later evolved the proposal into the launched points program.

Raffle launch in motion

The Molecule launch connects a physical reward, arcade purchase, and motion loop to the raffle.

The Glob Machine: from wallet to mint

The raffle launch led into the Glob Machine, where users could connect a wallet, choose a quantity, and mint a Molecule power-up NFT.

Give the raffle a collectible form

Serial codes and reward states make raffle tickets feel collectible. This was a design direction, not a produced or distributed artifact.

One engagement platform across breakpoints

Quests, balances, and collection progress keep the same hierarchy across desktop and mobile.

A campaign that looked like a network

The global map makes individual contributions visible as shared progress.

Rank turned points into identity

Inspired by Halo 2, numbered tiers make early progress clear and rarer icons mark long-term status. Rank travels with the player's Shagatag.

A daily action with a complete return loop

Spin the Glob moves from availability through action, reward, and completion, making a daily contribution visible on the shared Glob.

03 / 03

A digital network with a physical world.

Handhelds, power-ups, and collectible objects gave cloud gaming a tangible visual language. I carried that language through identity, packaging concepts, motion, and the Believe in Something campaign.

Process & supporting work

Handhelds, power-ups, and collectible objects gave cloud gaming a tangible visual language. I carried that language through identity, packaging concepts, motion, and the Believe in Something campaign.

Believe in Something

The film and outdoor campaign share a simple invitation: believe in something.

Project evidence & details

UX/UI source exports

Explore the desktop and mobile flows. Open any board to zoom into the full-resolution export.

Explore the design files ↗

Problem

Shaga needed consistent desktop and mobile gaming flows, plus a way to grow participation beyond its limited marketing reach.

Approach

Unify streaming, reservations, and onboarding. In parallel, I pitched and branded $GLOB around quests, progression, and status, and brought in Frankie Labs as a potential execution partner.

Outcome & evolution

Product and marketing evolved my social-token proposal into a points program. $GLOB launched and continued through engagement quests after my tenure; the original concept is shown here.

Evidence · $GLOB concept
OriginatedIndependent strategy, product framing, identity, and internal pitch.
Evidence · points program
LaunchedIterated cross-functionally for quests and brand engagement; later execution evolved after my handoff.

Product, marketing & agency collaboration

ScopeProduct Strategy, UX/UI, Brand Identity, Creative Direction, Campaign Systems

Key decisions

Turn a reach problem into a product loop

I proposed quests, progression, and visible status as a way to expand participation beyond limited marketing reach.

Design the idea as a brand and a system

I created $GLOB's name, identity, interaction model, and campaign together so participation had a recognizable form.

Find a path from concept to execution

I pitched leadership and identified Frankie Labs; product and marketing then evolved the proposal into the shipped points program.

Design discovery around locality

Shaga's node network depended on players hosting nearby. I organized the Android feed around locality, connecting nearby hosts and active sessions with discovery, reservations, and social presence.

Project chronology

Product and participation, February–October 2024

The role moved between the cloud-gaming foundation, the mobile social system, and a new engagement model. The sequence keeps those workstreams connected without collapsing them into one launch claim.

  1. Feb 202401 · Foundation

    Map the cloud-gaming product

    Joined as founding product designer and connected node setup, game selection, streaming state, reservations, onboarding, and social presence into one product model.
  2. Spring 202402 · Desktop

    Resolve the Node experience

    Moved the desktop client from UX architecture into lobby, gameplay, social-sidebar, and system-feedback states that kept the game visually central.
  3. Mid 202403 · Mobile

    Carry play into a social client

    Developed mobile IA and interface work for games, parties, reservations, player levels, profiles, presence, and active sessions across iOS and Android directions. Locality shaped the Android feed around nearby hosts and players.
  4. Parallel workstream04 · Growth thesis

    Originate $GLOB as a participation loop

    Reframed limited reach as a product problem and proposed quests, progression, visible status, and social participation instead of a conventional media-only response.
  5. By Oct 202405 · Evolution

    Create a path from concept to launch

    Presented the system to leadership, identified Frankie Labs as an execution partner, and helped carry the thesis into the cross-functional points program used after my tenure.

2026 CONNOR LEE

LOS ANGELES, CA